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Card Effects and Abilities |
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PAYING COSTS
(3.1) The Letter X
Unless specified by a preceding card, card effect, or granted player choice, the letter "X" is always equal to 0. Further, any card with no cost of a specified type is assumed to have a
cost of 0 for purposes of determining how that card interacts with triggered effects that need to count its cost.
Example: The card Nightmares (WED C195), for purposes of the card Longship "Black Wind" (WED R77), is assumed to have an influence cost of 0.
(3.2) Paying a Cost vs. Triggering an Effect
Certain cards refer to "kneel 1 influence to..." or "pay 1 influence to..." In both cases, this is considered paying a cost. Paying a cost with influence is not considered triggering an effect.
Example: Darrin has the plot card Burning Bridges (ACOS U140) in play. Darrin may still kneel influence-providing cards to trigger
any effects from his hand, such as an event card.
Influence-providing cards with immunity to events or character abilities follow all rules on immunity with this special exception: They may still be knelt to pay for influence costs.
(3.3) Effects Per Cost
When a cost is paid for an effect, the same cost cannot be applied to a different effect. For example, if a player has two Lyseni Sellsails
(ITE C55) in play, and kneels an influence to pay the cost of the Lyseni Sellsails's effect, the player only stands one Lyseni Sellsails. A single
cost cannot be applied to multiple effects.
(3.4) Paying For Cancelled Effects
Effects that are canceled are still considered to have been played. Only the effects are canceled. Costs have still been paid, and any target is still chosen.
(3.5) Reduction of Cost
You can only reduce gold or influence costs through card effects. You can never reduce costs that require you to kneel, discard, or kill cards that you control, or those that require
you to pay the cost with power tokens.
CARD EFFECT INTERPRETATION
(3.6) Triggered Effects
Any effect that a player chooses to execute is considered a "triggered effect." Thus any effect that begins with a "Phase:" or "Response:" is a triggered effect. Also note that playing an event card is thus considered a
triggered effect. A "triggered ability" is a triggered effect printed on a card already in play.
(3.7) Card Abilities
"Card abilities" (i.e. "Character ability," "Location ability," or "Attachment ability") refers to anything in a card's text box, except for traits, keywords, and flavor text. "Card
abilities" also refers to any abilities (again, keywords and traits are excluded) gained by card effects.
(3.8) Gaining Abilities
If any card effect has the text "character gains...," any ability (traits, keywords, icon modifiers, or STR modifiers are not considered
abilities) following the word "gains" is
considered to now be a character ability. However, that effect is not assumed to be a part of that character's text box. Any effect that blanks a card's text box is assumed to blank
that card's printed text box.
(3.9) Icons in the Text Box
Gold modifiers, influence, and initiative modifiers are not called out with an outline, and are therefore a part of a card's text box. Challenge
icons and crests are differentiated from the text box of a card by a solid outline, and therefore are not considered a part of that card's textbox.
(3.10) Card Ability Types
Card abilities are divided into three types. These types are:
Triggered Abilities: Any ability on a card in play that begins with "Phase:" or "Response:" is a triggered ability. These abilities are optional, and must be triggered by the player controlling
the card at the appropriate time for their effect(s) to occur. An example of a triggered ability is the Response: effect on Cersei Lannister (WED U24).
Passive Abilities: Passive abilities must initiate when applicable. These abilities are identified by their card text, which indicates when
the ability initiates. Passive abilities are not affected by cards that prevent triggered effects or abilities, such as Burning Bridges (ACOS U134) or Dothraki Whip (VED U86). An example of a passive ability is the ability of Renly Baratheon (ITE U49).
Constant Abilities: Constant abilities are those that are continuously affecting the game
state. Because there is no point of initiation, they cannot be canceled. Examples of constant abilities include the ability of Daenerys Targaryen (WED U86) and the "Does not kneel to attack or defend during %MIL% challenges"
ability of Eddard Stark (VED U7).
(3.11) Definition of Variables
Constant Abilities will constantly check and (if necessary) update the definition or count of their variables. Triggered Effects and Passive Abilities define
or count their variables once (when the effect is initiated), and the variable is then constant throughout the duration of the effect.
(3.12) Self-Referential Cards
When a card refers to its own name (e.g., the Catelyn Stark (ITE U5) card that reads, "Response: After Catelyn Stark is declared as a defender..."), it is referring to itself only. This response cannot be triggered when an opponent's Catelyn Stark is declared as a defender.
(3.13) Out of Play States
Attachment, location, and character card effects can only be triggered (or affect the game) when the card is in play. Event cards can be triggered from your hand using an action. In general, card effects on non-event cards in a player's hand, deck, discard pile, and
dead pile are not considered to be actionable unless the card specifically states that it can be triggered while in its out-of-play state.
Example: The card Khal Drogo (ITE U92) reads "Response: After you win a challenge, put Khal Drogo into play from your hand..." Normally, actions on character cards in hand are not active, and thus may not be triggered. In this case, however, as the card specifically
refers to itself and executes an ability "from your hand," it allows the effect to be triggered even if the card is out of play (this example being in your hand).
Also note that cards that return to hand only do so if they are still in play, or their game text specifically states that said card can be returned while in its out-of-play state.
IMMUNITY
(3.14) Effect of Immunity
A card with immunity ignores the effects of card types to which it is immune.
When determining immunity to event cards
and character abilities, check the effect of each card. A card's immunity only extends to effects that would ordinarily be applied to cards of the
immune card's type. Specifically:
When an event card resolves, the effect cannot be applied to a card that is immune to events. When a character ability resolves, the effect
cannot be applied to a card that is immune to character abilities.
For example: The card text of Queen of Thorns (P 24) states that, while Queen of Thorns is standing, opponents cannot initiate %INT% challenges against you. The first part of this text, "While Queen of Thorns is standing," is a play restriction. The second part of the
text, "opponents cannot initiate %INT% challenges against you," is the card's effect. In this case, the effect applies to opponents and not to cards of a particular type. Therefore, immunity to character abilities is irrelevant for the purposes of resolving the effect of Queen of Thorns.
(3.15) Targetting and Immunity
A card cannot be chosen as a target of effects to which it is immune.
(3.16) Direct Interaction
Immunity only extends to effects: It does not apply to the other elements of an event card or character ability, including costs and play restrictions.
For example: The card text of Thoros of Myr (ATOS R100) states that, "Attachments with printed cost 1 or higher are immune to events and character abilities other than Thoros of
Myr's abilities." Your opponent has Thoros of Myr in play and chooses to play the event card Immolate (FOD
C118), which has the play restriction "choose a character without attachments..." In this case, Immolate cannot be played on your characters with attachments. Thoros of Myr's character ability makes your attachments
immune to events, but this immunity
only extends to effects, not to play restrictions.
(3.17) Self-Immunity
A card with immunity is not immune to its own abilities.
(3.18) Timing of Immunity
Immunity is only considered when a triggered effect (or a passive ability) first resolves. A card cannot gain immunity to a triggered effect
(or a passive ability) with a lasting duration once that effect has first resolved. Constant abilities are constantly affecting a card, and immunity from a constant ability can
be acquired at any time and cut off that ability's effect.
(3.19) Terminal Effects
A "terminal effect" is any effect that would cause a card to become Moribund and would still cause that card to be Moribund even after the card was saved.
A card may not be saved from a terminal
effect unless that saving effect also removes it from the terminal state.
For example: If a 2-STR character was affected by the card Grey Worm (ITE U91) (giving that character -2 strength until the end of the phase, and killing it if it becomes STR 0), it
may not be saved unless that saving effect brings it up to at least 1 STR, thereby removing it from its terminal state.
DYNAMIC SITUATIONS
(3.20) Attachment Restrictions
Any attachment that has a restriction (such as "Lord or Lady only") is immediately discarded from play at any time that restriction is not
met, regardless of immunity.
Unless specifically stated otherwise on the card, attachments always attach to a character.
For example: Kris has played Foothold on the Shore (ITE U64) to take control of Norm's Hazardous Mire (ITE R21). Norm decides to play Frozen Solid (WED U2) to blank the text of Kris's Foothold on the Shore. Part of
Foothold on the Shore's text reads "Attach to non-Limited location." Since attachments always attach to a character (by default) unless otherwise stated on the card, the blank Foothold on the Shore is now illegally attached to a location and it is therefore immediately
discarded from play.
(3.21) Replacement Effects
Replacement effects are passive effects that change a part of the framework of the game. Some of them apply to a card's destination as it reaches a moribund state. Others change the way in which game events (such as the effect
of a challenge's claim, or the drawing of a card) are handled. Examples of replacement effects can be found on the Northern Sentinel (ITE C15), Maester Luwin (ITE R8), and the "deathbound" keyword.
(3.22) Card Type Changes to Attachment
An attachment is defined as a card in your deck, hand, or discard pile of the actual "attachment" card type, as well as any card in play that is considered to be "attached" to another card.
Facedown attachments are also considered
attachments, but with the following additional rule: If a facedown attachment leaves play for any reason, it is immediately put into its owner's discard pile. Facedown attachments
have no traits, no abilities, and no card type other than "attachment." When a card is "attached," it loses any other
card type (character, location, event) it may have.
(3.23) Card Type Changes to Character
Any time a non-character card type becomes character, it is treated as being both a character and said card type. Marine Legion (VED U82) is considered to be both a character and a location when the card ability is activated. If for any reason, a noncharacter card is killed, said card is placed in the discard pile instead. Effects that trigger from said card being killed may still apply.
For example: If Marine Legion (VED U82) is killed by the effects of Swing the Sword (AROK C128) it is placed in the discard pile instead of the dead pile. Similarly, if a non-character card type becomes a character and claims power, that power counts towards your victory total. If at any time said card is no longer a character, the power that it has claimed thus far is not discarded, but it no longer counts towards your victory total.
If said card once again becomes a character, any power it has claimed will again count towards the victory total.
(3.24) Opponent's Character Abilities
"Opponent's character abilities" refers to any ability on a character controlled by an opponent. Abilities on characters you control are considered your character abilities even if they
are triggered by an opponent.
When a card refers to an "opponent," it is always referring to opponents of the player controlling the card making the reference.
Example: Jerod has Ser Jorah's Storybooks (ASOT R51) in play on one of his characters, and his opponent, Nate, controls Daenerys Targaryen (WED U86) and Brown Ben Plum (ASOT R52) who is currently benefiting from the +1 STR modification of Daenerys Targaryen. Jerod kneels his character to use the ability on Ser Jorah's Storybooks (Any
phase: kneel attached character to choose a character. Until the end of the phase, that character is immune to opponent's events and character abilities) and choose Brown Ben
Plum as the target of the effect. Brown Ben Plum is now immune to Daenerys Targaryen's +1 STR, as hers is an ability on a character controlled by an opponent. (In this case, "opponent"
refers to any player other Jerod, who
controls Ser Jorah's Storybooks.)
(3.25) Taking Control of a Character With Attachments
Any time control of a character switches via card effects during a game, the new controlling player gains control of said character and all duplicates. Unless specified in game text, the new controlling player does not gain control of any attachments on said character.
(3.26) Duration of Control Change
Unless otherwise stated (for example, with a specified duration), the change of control is permanent until the card that switched sides leaves play or control of the card switches again via a card effect. Note that attachments that grant control effects end when the attachment granting control leaves play.
(3.27) Unique Cards and Changing Control
You may not play, put into play, or take control of a unique card already in play that you own or control (except for putting a duplicate on a card that you own and control), or that is in your dead pile. Thus you cannot take control of a character with a unique attachment that you have in play. You cannot play a unique card if your opponent has taken control of another copy of that unique card that you own. Duplicates can only be played or put into play on cards you own and control.
(3.28) Changing Control Mid-Challenge
If a character participating in a challenge changes control during that challenge, that character is removed from the challenge. If said character was the only character in the challenge, the challenge ends. If that character was the only attacker or defender, that player's STR during the challenge
is considered to be zero. All players may trigger effects or pay costs as long as there is at least one other participating character.
For example: Thomas initiates a military challenge against Kris with Khal Drogo (VED U94). Kris chooses to defend with Eddard Stark (VED U7) and activate Bran Stark's (VED R5) ability to take control of Khal Drogo, thereby removing him from the challenge. Thomas's total STR is considered to be zero. However, the challenge would resolve as normal because there was at least one other participating character. Thomas then chooses to play Horseback Archers (ACOS C54). Thomas's STR is now 3. Both players may continue to take actions as normal until the challenge's
resolution.
(3.29) Changing Control and Leaving Play
A card a player owns is a card he or she
brought to the game in his or her deck. A player may lose control over a card, but he or she is still considered the card's owner. When a card leaves play for any reason, it always returns to its owner's discard pile, dead pile, hand, or deck (depending on the specific circumstances).
(3.30) Dead and Discard Pile
You may not change the order of cards in your discard or dead pile. You may look at any player's discard or dead pile at any time. (3.31) “Participated” and Removal From Challenge A character is only considered to have participated
if they remain in the challenge through
its resolution. If they are removed from a challenge, there is no memory of that character having participated in that challenge. |
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| Asked: |
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05.07.2006 - 03:06:55 Uhr |
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05.07.2006 - 03:12:07 Uhr |
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there isn't a spot to put this so I put it here. consider this -
Challenges: I declare attackers
-- can I now do an action or can my opponent do an action of declaring defenders before I get the chance. |
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Check out the challenge phase flow chart in the FAQ:
The order of a challenge is as such:
- Attacking player initiates challenge and declares/kneels attackers (Framework Action).
> Players have an opportunity (taking turns) to use Player Actions.
- Attacking player assigns stealth (if appropriate), then defending player declares/kneels defenders.
> Players have an opportunity (taking turns) to use Player Actions.
- Challenge resolves. |
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ktom5 |
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25.08.2006 - 06:27:27 Uhr |
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25.08.2006 - 15:56:29 Uhr |
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From the rules, it says that Stealth is a keyword, so therefore it is not considered a card ability for the sake of immune to character abilities. But the rules also state that any card effect that has "character gains..." it is considered a character ability. So if a card says "character gains Stealth" does that mean characters with immune to character abilites can't have the Stealth ability used on them from that character who just gained the ability? |
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No. FAQ version 4.2 clarifies the fact that keywords are NEVER considered character abilities, "gained" or not. So immunity to character abilities will NEVER prevent a character from being bypassed with stealth. |
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ktom5 |
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25.08.2006 - 11:57:27 Uhr |
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25.08.2006 - 16:03:09 Uhr |
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How can you distinguish cost of the ability from the effect? |
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Abilities are phrased, more or less, as "Do X **to do** Y." Anything before the **to do** is a cost, anything after the **to do** is an effect."
If there is no "to do," it is all effect.
So, for example, if you have a card that says "save a character, then choose and kill a character," the character to choose and kill is part of the effect. But if you have a card that says "choose and kill a character **TO** save a character," then the character you choose and kill is a cost.
This is important because you can only pay costs with cards you control. So while the character you choose and kill in the first example could be any character in play, the character you choose and kill in the second must be one you control. |
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| Asked: |
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25.08.2006 - 11:58:08 Uhr |
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25.08.2006 - 16:06:21 Uhr |
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Is the part of ability on Councilors "Any player may use this ability" an effect? So if the controller doesn't use this ability, other players also can't use it? |
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No. The "Any player may use this ability" is a play restriction, not an effect. It over-rides the default rule of "only the controller of a card may use its ability."
The controller of the card does NOT need to use the ability before anyone else can. |
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ktom5 |
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| Asked: |
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03.10.2006 - 05:28:35 Uhr |
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03.10.2006 - 05:53:09 Uhr |
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Say my opponent has 6 gold to use and marshall's King's Men. If I play Preemtive Vengeance, is he forced to discard King's Men or can he choose to pay the two gold and marshall a 4 gold cost card instead? |
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You can't spend gold you have already spent. Your opponent has already spent all 6 of his gold to marshall the King's Men. He cannot retroactively "unspend" the 6 so he has 2 to counter Preemptive Vengeance, then have 4 left over.
So yeah, if you wait until he uses the last of his gold to play PV, the choice is pretty much made for them and they must discard the character they just played. |
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ktom5 |
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| Asked: |
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22.11.2006 - 17:37:11 Uhr |
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22.11.2006 - 19:15:29 Uhr |
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what effects is applied when you kneel your house card? |
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Kneeling your House card does not produce any effects in and of itself. The House card as no effects/abilities of its own so kneeling it doesn't do anything.
There ARE cards that require you to kneel your House card as a COST for their effects (like the events Massing at Twilight and Lord Eddard's Command), but it is the event, not the House card, that is creating the applied effect. |
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ktom5 |
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| Asked: |
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23.11.2006 - 15:02:12 Uhr |
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23.11.2006 - 16:00:54 Uhr |
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In rules FAQ(5.0) we could read: "For every response, players must go through these steps before the response is fully executed:
1) Initiate response
2) Save/cancel responses (only for the preceding response)
3) Execute response
4) Resolve passive abilities triggered by the response, etc."
There is no step for responce triggering. As it so, is this sentence means that I cannot play response on response?
For instance, if I play "My Life for Conquest" when I win the unopposed challenge, can my opponent stand his character with "Chosen by R'hllor" when I claim power for my House? |
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Yes.
You may Respond to anything that has happened in the action window during Step 5, including other Responses that were played earlier in Step 5. So when you play "My Life for Conquest," you are responding to winning an unopposed challenge. If there was a separate opportunity to respond to the response, all responses to claiming the power and/or playing the event would need to happen before you could play another Response to winning the unopposed challenge. It gets waaay too confusing to do it that way. So all Response opportunities remain open until the action window closes.
So, say that the unopposed challenge you won was a military challenge and you won by 4 or more. When you Respond, you can respond to winning a military challenge by 4 or more, a character dieing for claim, or winning an unopposed challenge. By playing "My Life for Conquest," you are Responding to winning an unopposed challenge. After that Response is fully executed, you opponent can now respond to losing a military challenge by 4 or more, a character dieing for claim, losing an unopposed challenge AND and event card being played and you claiming power for your House. Say he stands his character with Chosen by R'hllor. Now you can respond to all that other stuff (say with Longship "Silence") AND a character standing.
That's a very long way of saying that all Response opportunities, including responding to other Responses, are rolled into the same Step 5 of the action window. You don't have a specific "sub-step" for Responses in executing a single Response because once the Response is executed, your opponent is returned to the major "Step 5 - Responses," albeit with additional Response opportunities. |
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ktom5 |
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| Asked: |
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04.02.2007 - 15:57:29 Uhr |
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04.02.2007 - 19:29:23 Uhr |
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If i have initiative, and during the marshalling phase i discard an opponents location from play that reads, "Marshalling: kneel to lower the cost ..." - can my opponent kneel to use the effect before discarding so that the reduction can be used during his marshalling phase? |
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Well, there are some timing things to consider here.
When you are going first during Marshalling, you and your opponent take turns triggering Marshalling actions. The only difference is that you can spend gold but he cannot. So you go first, then your opponent, then you, and so on until you say you are done spending gold. After that, the cycle continues with your opponent spending gold and you not.
So if you are first, there is nothing stopping your opponent from using one of his "Mashalling: kneel this location to lower the cost of the next card you play..." effects when it is his turn to take an action.
However, remember the timing of "Marshalling" actions. If you trigger an action, it has to resolve completely before your opponent cant trigger one of his. So if your action is "discard a location," your opponent cannot trigger that location's Marshalling action "on the way out." There is no "on the way out" (except with some Responses) in this game.
So your opponent can trigger his "Marshalling: kneel this location..." ability BEFORE you trigger your "Marshalling/Response: discard this location..." ability, but not after.
In short: If your opponent thinks you're going to trash a location with your next card, he can preemptively use that location (unless that location-hate card is the first thing you do in Marshalling). However, he cannot wait to see if you actually DO trash the location (or which one) before using it. |
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ktom5 |
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Iron Throne Edition |
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v5.0 |
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| Asked: |
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02.07.2007 - 02:27:00 Uhr |
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02.07.2007 - 02:54:26 Uhr |
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If a card (like wandering rebel) says reduce the gold penalty, is this only applied to penalties such as out of house cost, or to the overall gold cost of the card? |
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Reduction of gold penalties happens before the gold penalty is added into the cost. As such, something that specifically reduces the gold penalty can only affect the penalty that you add in.
So if you are playing Martell and have 3 Wandering Rebels out, you would pay 3 for a Stark card with a printed cost of 3 because the gold penalty can only be reduced as far as 0 before being added in (otherwise, the Rebel would make your Martell characters, who don't start out with a gold penalty, cost 1 less all the time).
Note that once the gold penalty is actually added in, other cost reducers can be applied, just not something that specifically reduces the gold penalty. |
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ktom5 |
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v5.1 |
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| Asked: |
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20.03.2009 - 17:58:18 Uhr |
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27.03.2009 - 15:59:34 Uhr |
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Can you kneel a card to use its ability during the standing phase right after standing it? |
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Yes, assuming all other play restrictions, costs, etc. can be met. |
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ktom5 |
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Iron Throne Edition |
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v5.1 |
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28.09.2009 - 05:21:31 Uhr |
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Answer this question ... |
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| Asked: |
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11.10.2009 - 16:48:43 Uhr |
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Answer this question ... |
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11.10.2009 - 18:42:05 Uhr |
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